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Next came the Africa shape. Illustrator's Live Trace was immensely useful and resulted, with the right parameters, a shape that walked the line between vague and exact. I knew that if the shape was exactly like the map, realism would like 0, so I loosened up blur and played around with it. Afterwards though, came the hardest part - making the drop seem like a drop. I scoured designbump and the internet for some tutorials, but the majority of them relied on have a background (i.e. a leaf). Since I planned for a stark white and I didn't plan to deviate, I had to look at a few and stitch together some sort of Franken-tutorial. The main information I used came from Lunacore, though. At one point, I stumbled upon a tutorial for Adobe Fireworks, but I couldn't quite adapt it to the abstract Africa shape. All of them made heavy use of blending modes, so I took it as a cue and took the paramaters given and played with it from there. I adapted the tutorials to the immense size of the shape and the fact that it didn't have a background to rely on. To add some more realism, I ended up adding a black to white gradient and adjusted opacity. I also went over it a few times with a soft round brush to add hints of depth here and there. Lastly, to give it a sort of blue color, I added another layer, took a giant brush and went over it, and set the layer to overlay and toned down the opacity.
Below is a simpler version of the final product, instead of drought text, it has clean lines and solid color.
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Credits
[1][2][3][4][5][6][7][8][9][10][11]
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